// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "AIController.h"
#include "RuleAIController.generated.h"

/**
 * 
 */
UCLASS()
class TF_20240717_API ARuleAIController : public AAIController
{
	GENERATED_BODY()

public:
	virtual AActor* FindTarget() {return nullptr;};

	virtual void AttackTarget(class ARuleCharacterZD* Target) {};
	
};
